About & History

My name is Alexandro. I was born on April 25, 2001, currently studying Systems Engineering and also Industrial Electrician. I didn't imagine that Mario Forever would take me this far. I thank that game for having many things like knowledge and managing a channel on youtube. I don't make money from these games, but I do make money by making videos showing my trailers and other non-Mario Bros content.

I am also passionate about music, I am a guitarist and I know a little piano, sometimes I like to create instrumental songs.

It all started in 2014 when out of curiosity I wanted to know what program a game was created with, that game was a Mario Forever fan made. I discovered that it was the Multimedia Fusion 2 program by investigating the game files.

So download the program and start learning with Youtube tutorials how to make a platform game like Mario Bros. In 2015 I would find the Mario Forever Engine project created by Radel999, the project was not very optimized and had bad collisions with objects.

I also worked with that project to create a custom world of Mario Forever called World 13. This world was nocturnal and with a castle. I would release it in March 2016. My game was received well despite the poor physics and game mechanics.

That year I played Five Night's at Freddy's and I would have their games in version for android devices. When reading the game's wiki, I was surprised that it was created with Clickteam Fusion 2.5, which was a more advanced version than Multimedia Fusion 2. So I looked for the program and I would start creating my apks with trial and error, I had to learn tutorials to learn to export for android.

So in June I would start to recreate the first level of Mario Forever with the Radel999 project, when I created it I couldn't believe it that at last my dream of creating Mario Forever for Android came true. I had that dream since 2014.

I would launch that test app on a Youtube video on old channel called "Alexandro Forever", many liked the idea so I would start recreating the first world of the game. And so in each version I would recreate the worlds.

In 2017 I doubted whether to continue recreating the game, I took some time and would recreate the extra worlds of the game. It would also recreate the worlds of Syzxchulun.

In mid-2017 another project would start, which was Mario Worker for Android, since there was a level editor for Windows, so I thought to myself why leave this opportunity. I would learn a lot creating this project, new and simplified ways of programming, it would take me about 2 and a half years to finish the first version. Throughout that time I released demos for players.

At almost the end of 2020 I would launch the game. And it would be the last time that I would work on that project because I no longer had access to create apks with Clickteam Fusion. So in 2021 I bought the limited version to continue with other projects. I couldn't continue working on Mario Worker Androd because it was expensive and also there is not a large public that was interested in the game.



In 2022 I would release one more version of Mario Forever Android that included support for wireless controls. Now you have another option to play it comfortably.

In a few months I will launch another version of Mario Forever Android with some surprises, maybe it will be the latest versions. My idea is to create a more complete and optimized game.

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